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Traveller-digest           Thursday, 25 July 1996       Volume 1996 : Number 288

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re: E-Magazine title
         2. Re: E-Magazine title
         3. Re: Terra 1965
         4. Re: Traveller: Terra 1965
         5. Re: Transstar Shipping Routes
         6. Re: Software
         7. Feuer Freighter
         8. Re: Traveller: Terra 1965
         9. Re: Traveller: Terra 1965
        10. Re: E-Magazine title
        11. FF&S2:Station Design
        12. Re: FF&S2:Station Design
        13. Re:  FF&S2:Station Design
        14. Re: FF&S2:Station Design
        15. Transstar's Ships and Routes
        16. Sundowner Free Trader

----------------------------------------------------------------------

From: Jeffery.M.Miller@Dartmouth.EDU (Jeffery M. Miller)
Date: 25 Jul 96 08:21:21 EDT
Subject: Re: E-Magazine title

- --- You wrote:
Suggestions:

1. The Feudal Technocrat
2. The Rock-Dropper

- --- end of quoted material ---
3. CORN-DOGGER! ;-)

------------------------------

From: "Gerald S. Williams" <gsw@aloft.att.com>
Date: Thu, 25 Jul 1996 08:36:32 -0400
Subject: Re: E-Magazine title

Steve Charlton/Avalon Software Inc <Steve_Charlton@khan.Avalon.COM> wrote:
> Suggestions:
> 2. The Rock-Dropper

Make it DRAPOCCH (Dropping Rocks At Point-One C Can Hurt). I won't
even begin to discuss how to pronounce it. :-) :-) :-)

Or for some real suggestions, how about something like "Imperium
Inquirer" or "Starport Herald"? Or you could do some play on words
with "Times" (e.g., "Far Future Times").

- -O Gerald Williams / Bell Laboratories - PAI830 55E-224 O-
- -O gsw@lucent.com /   1247 South Cedar Crest Boulevard  O-
- -O (610)712-3370 /          Allentown, PA  18103        O-
- -O -------------/ "Innovations for Lucent Technologies" O-


------------------------------

From: Les Howie <lhowie@novalis.ca>
Date: Thu, 25 Jul 1996 09:45:59 -0300
Subject: Re: Terra 1965

At 02:21 AM 7/25/96 -0400, Roderick Darroch Elliott wrote:

>        Leonard, you just gave me an idea for a seriously kickbutt campaign.
>It'd involve recycling Traveller's rule system into a homebrew setting; as
>you put it, a TL-7 society reaching out into space... namely, that of earth
>circa 1955-1975 or so!

I love it!! If you run with it, please post your designs!!

Les Howie
Senior Software Developer
NovaLIS Technologies
Halifax NS
lhowie@novalis.ca


------------------------------

From: muskrat@msn.fullfeed.com (John Kovalic)
Date: Thu, 25 Jul 1996 08:44:11 -0500
Subject: Re: Traveller: Terra 1965

>
>On 07/25/96 at 10:42 AM,  Roderick Darroch Elliott <gpvll@hk.super.net> said:
>
>>It'd involve recycling Traveller's rule system into a homebrew setting; as
>>you put it, a TL-7 society reaching out into space... namely, that of earth
>>circa 1955-1975 or so!

LOVE the ideas. Here's another: Elvis doesn't join the Army - he joins the
Planetary Exploration Force. Beach movies are now set on the sands of Mars.
Beat Poetry is performed on lunar cappuccino cafes... <g>

By the way...I'd seriously start tightening this and send it in as a
proposal for SOME company. It's great and I'd hate to see someone else beat
you to the punch.

John Kovalic



******************************************************************
"This must be Thursday. I never COULD get the hang of Thursdays"
                                                     - Arthur Dent
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*                 "Wild Life": a Web comic --                    *
*       MUSKRAT CENTRAL: http://www.msn.fullfeed.com/muskrat/    *
******************************************************************




------------------------------

From: cyhiggin@usa.pipeline.com (Dragoness Eclectic)
Date: Thu, 25 Jul 1996 14:01:55 GMT
Subject: Re: Transstar Shipping Routes

On Jul 24, 1996 17:55:05, 'lewis@chara.gsu.edu' wrote: 
 
>Ship types: 
>I got the ship types, from various sources: 
>Paschendale 	from a TML design by Micheal Bailey 
>J3 Trader  	from a TML design by ???	 
>Arafura Yacht	from a TML design by Micheal Bailey 
>Highlander 	from a MT TML design by Cynthia C. Higginbotham 
- ----------------------------------------^^^^^^^^^^^^^^^^^^^^^^^ 
 
Hey! Someone used one of my designs! I'm flattered. :-) 
It's in the archives somewhere, but for additional flavor, I 
might note that the Highlander-class is a commercial conversion 
of surplus "Lewis & Clark"-class Imperial Scout Service surveyors,  
which was a predecessor of the well-known "Donosev"-class ISS surveyor. 
(The "Lewis & Clark" is also in the archives, another one of our 
designs). 
 
                           --Cynthia 
 
- ----------------------------------------------------------------- 
Alt.gothic.CR Master-at-Arms ---NRA---- cyhiggin@usa.pipeline.com

------------------------------

From: Joseph Heck <ccjoe@showme.missouri.edu>
Date: Thu, 25 Jul 1996 09:11:59 -0500 (CDT)
Subject: Re: Software

Jim Vassilakos said:
> > With all the talk in here lately about deckplans, I figure
> > you're busy producing a program to draw maps and deckplans.
> > Something you don't have to be a graphic's artist to use.
> 
> The only thing I ever wrote for deckplans was Worldmap (available
> at http://www.cs.ucr.edu/~jimv/ in the programs section), and I
> can't really recommend it for that purpose. Starship deckplans
> were more or less thrown in as an afterthought (after world
> terrain, city terrain, castle terrain, and even dungeon terrain).
> However, I have noticed some fairly decent deckplans in GIF
> format on Joe Heck's Traveller Homepage (in the Missouri Archive
> section if I remember correctly). Does anyone know what software
> was used for that stuff?

I'm a mac person - and drew them myself. Originally, I used MacDraw to
lay out those plans, but recently (year or so) I got ahold of a copy of
Adobe Illustrator and I know do deckplans in those.

- -- 
 joe                          (573) 882-2000
 ccjoe@showme.missouri.edu    http://www.missouri.edu/~ccjoe
 "with a little practice, writing can be an intimidating and
 impenetrable fog!" -- Calvin

------------------------------

From: lewis@chara.gsu.edu
Date: Thu, 25 Jul 96 10:32:08 -0400
Subject: Feuer Freighter

Hi,
Yesterday I posted a ship called the Fuer Class Freighter.  Where Fuer
was supposed to be German for fire, but JD Burdick kindly told that I
had misspelled it.  The correct spelling is Feuer, so change the previous posting.
Sorry for any confusion.
Lewis

 
JD Burdick wrote:
>Fire in German in spelled "Feuer" 
>not Fuer, in Birish (Bavarian) it is spelled the same but pronounced "Feur".

------------------------------

From: Mark Urbin <eclipse@ultranet.com>
Date: Thu, 25 Jul 1996 10:39:21 -0500
Subject: Re: Traveller: Terra 1965

>Don't forget the NUCLEAR airplane!  <g> Very buildable and it could have
>remained aloft for months on end, with small craft shuttling passengers,
>cargo and crew up and down as the ship continues to fly its route.

  Double that grin. :-)  Having talked to family members on both sides of
that project (Aircraft design & production/military nuclear design &
production), it was painfully obvious that dog just wasn't gonna hunt.
Too big, too heavy & no place you want to land the bloody thing come
refueling time.

- ------------------------------------------------------------------------
Mark Urbin eclipse@ultranet.com  http://www.ultranet.com/~eclipse/
"And on the eighth day, the Army Corps of Engineers changed everything."
Opinions are MINE!  All Mine!  Bwwwaaaahhhh! 
- ------------------------------------------------------------------------


------------------------------

From: stedee@auto-trol.com (Steven Deemer)
Date: Thu, 25 Jul 1996 08:44:45 -0600
Subject: Re: Traveller: Terra 1965

John Kovalic writes:
>On 07/25/96 at 10:42 AM,  Roderick Darroch Elliott <gpvll@hk.super.net> said:
>
>>It'd involve recycling Traveller's rule system into a homebrew setting; as
>>you put it, a TL-7 society reaching out into space... namely, that of earth
>>circa 1955-1975 or so!
>
>LOVE the ideas. Here's another: Elvis doesn't join the Army - he joins the
>Planetary Exploration Force. Beach movies are now set on the sands of Mars.
>Beat Poetry is performed on lunar cappuccino cafes... <g>

Get a copy of GURPS Atomic Horror. It's great at describing the '50s
atmosphere, it has lots of background information that would be nice
to have on hand. As far as directly applicable information for space
adventures, it's on the B-movie level of V-2 style rockets and flying
saucers.

This would be a great adventure--I'm remembering a _Popular Science_ 
article from the '60s detailing the old DynaSoar lifting body proposal.
There was a painting of a U.S. Air Force DynaSoar fitted with .50 cal
machine guns shooting a Commie spysat into junk. Coool!

You know, this is the world Kip from Robert Heinlein's "Have Spacesuit,
Will Travel" must live in.

Steve Deemer
stedee@auto-trol.com

------------------------------

From: "Stuart L. Dollar" <sdollar@goodnet.com>
Date: Thu, 25 Jul 1996 08:06:57 -0800
Subject: Re: E-Magazine title

On 25 Jul 96 at 8:21, Jeffery M. Miller spewed:

> --- You wrote:
> Suggestions:
> 
> 1. The Feudal Technocrat
> 2. The Rock-Dropper
> 
> --- end of quoted material ---
> 3. CORN-DOGGER! ;-)
> 

Since we're getting silly...

The Virus Times...  

You could have articles like:

"Sandman: Friend or Trojan Horse?"
"Virus Philosophy:  I infect therefore I am"
"Care and Feeding of Friendly Viruses"

;-P

Stu
"Violence is the last refuge of the incompetent" -Isaac Asimov, from "Foundation"
- -----------------------------------------------------------------------------------
This tagline brought to you by Big Ed's Taco Emporium, conveniently located next to
Bob's Pet Shop.
Stuart L. Dollar           sdollar@goodnet.com    

------------------------------

From: "Peter  H. Brenton" <pete@cummings.uchicago.edu>
Date: Thu, 25 Jul 1996 10:36:54 -0500 (CDT)
Subject: FF&S2:Station Design

This subject covers a lot of territory, but in a shallow fashion.  I want
to be able to design space stations, starports, and orbital habitats.
This shouldn't be too far from spaceships/starships, and FF&S2 could
accomadate me with the following additions;

[my own ideas appear in these brackets and have been added after the
fact]

Stationkeeping thrusters; less than 1G, distributed thrusters for
maintaining an orbital location.

[this is pretty simple...use manuver drives at 1/2 of 1G for all factors] 

Starport/Habitat configurations and USP; a simple way to describe how
populous and advanced a starport or orbital hab is would be nice.  At
least a few more components for designing such things is needed.

Structural Supports;  If I want to use centrifugal(sp) force to maintain
gravity on a ship or station, shouldn't I need a bit of structural
reinforcement to prevent damage due to differential stress?  How do I dock
- - through the middle?  Can Spaceships rotate like that? or do I need a
stationary inner hub (shades of Babylon 5 or Rama here)?

[This can be more complicated.  Stressing for variable stress out to 1G
should be more difficult than simply stressing a starship hull for 1G of
acceleration.  Perhaps simply doubling the volume and weight penalty; i.e.
if max G at the outermost point is 1G, the whole structure needs to be
stressed for 2G] 

Extended Environmental support;  what does it take for a truly closed
self-supporting artificial eco-system.  Theory is that you can make
everything you need if you have the right components; plant life, sunlight
energy, waste recycling technology, perfect water reclamation.  But how
much space do you need? What if you have regular water shipments or
rations?  Can my ficus tree scrub the CO2 from my apt? 

[We've come up with several neat ideas; immense plankton tanks 2cm thick,
plant life which grows like curtains of lichen, big open spaces
with small bodies of water and lush growth.  We wanted to avoid
having some "black box" waste recycler which takes all the human waste and
turns it into steak and broccoli.  the hard part for me was deciding how
big a volume of CO2 and waste eating plant or animal life is needed for
the population supported] 

Human space; Accomadations should go up to apartments and permanent
dwellings.  Humans require a certain amount of space if they are expected
to live there for an extended period (like, all their life!), how much
space is that?  What do food prep areas take up - minimal, adequate, roomy
and spacious kitchens should be on the list! (and I want a nice little
skylight right over the island here...and a BIG refrigerator over
there...and exposed wood beams here and here..and..ooh Track Lighting!).
How much space do humans need for "open areas" (like full of plants and
such)?  

[Should not require too much effort.  My kitchen is about 100 cu. m. and
spacious (but has no exposed wood beams or track lights)]

Ship Dock; What kind of space can we expect to see on a station or
starport devoted to docking space?  remember cargo has to be stored,
loaded, unloaded and stored again while in close proximity to where the
ship is located.  ships should be able to dock (clamps and access ports)
or enter a bay (full volume of the ship, plus) and in both cases be able
to move cargo freely.  What about repair docks? 

[bays are just like subordinate craft bays on starships, cargo handling
space should at least equal the size of the bay (with warehouse space,
cargo handling equipment (walkers!), Environmental system recharger[what
does that look like?], etc.)]  

Ship construction equipment;  how much volume does a starship construction
yard take up (answer: as much as it wants to?).  How large a vessel can it
build?  How much asteroid ore needs to be processed to provide the hull
materials?  How many drives can a factory put out of a certain size?  What
materials do they need?  This is getting a bit furhter than I intended,
but it is also important (perhaps it should wait ona JOTAS article, but
get some consideration in this process).

[My own take; SS construction yards are zero-gravity areas of a starport
with massive amounts of space open to vacuum and a large enclosed &
pressurized work area where components are put together prior to final
assembly "outside".  Some yards for small (under 1000 tons) ships are
entirely pressurized, but without gravity.  A yard is four times the
volume of the ship being constructed (no flames! this is just a guess!)]

Ok, enough for now.  I'm sure I'm gonna see some opinions on this one.

Pete  


------------------------------

From: Liam_McCauley@qsp.co.uk (Liam McCauley)
Date: Thu, 25 Jul 1996 18:49:02 +0200
Subject: Re: FF&S2:Station Design

     "Yes! Yes! Yes! Yeeeees!... " (thumping table, while little old lady 
     says "I'll have what he's having")
     
     I would love to see more about space stations in T4.
     As well as the design sequences for them, I'd like to know more 
     general stuff.
     Do most worlds have them?  Are they big enough to service huge 
     freighters that never have to land at a starport?  Do they ever become 
     powerful enough in their own rights (a la Downbelow Station - can't 
     you tell I've been re-reading my Cherryh ;-))?
     
     There was a very interesting adventure in an old White Dwarf where the 
     players were hired to break into the "elevator" that rode from the 
     ground, up a huge, long cable to a space station which was anchored by 
     an asteroid at the end of the cable.
     
     Cheers,
     Liam
     
     -- 
     Liam_McCauley@QSP.co.uk

------------------------------

From: Derek Wildstar <wildstar@qrc.com>
Date: Thu, 25 Jul 96 12:51:55 -0400
Subject: Re:  FF&S2:Station Design

"Peter  H. Brenton" <pete@cummings.uchicago.edu> wrote:
> Stationkeeping thrusters; less than 1G
> [this is pretty simple...use manuver drives at 1/2 of 1G for all factors] 

Actually, we should just go ahead and make it clear that you can install
maneuver drives at any fraction of a G that you want.  A station can
probably get by with thrusters that're worth 0.1G or so.  Alien worlds will
probably build maneuver drives in multiples of their own local gravity (so
that, Terrans build 1G, 2G, and so on, while whatchamacallems build 0.9G,
1.8G, 2.7G and so on).

> Starport/Habitat configurations and USP

Before even addressing that, we should make _sure_ to include the
appropriate formulae for building hulls significantly larger than 1,000,000
tons standard displacement.  A decent-sized station can be much larger than
that (and besides, there's that huge starship from the old Sky Raiders
trilogy).

> Structural Supports;  If I want to use centrifugal(sp) force to maintain
> gravity on a ship or station, shouldn't I need a bit of structural
> reinforcement to prevent damage due to differential stress?

No more so than a ship under the same amount of stress.  If you're spinning
the habitat so that it's at 1G at the edges, the structure is under 2G of
stress, and should be designed accordingly.  This is a simple rule to add
into FF&S.

Also, at higher TLs, the simple answer is to use gravitics to provide
gravity in the parts of the station where you need it, and not in other
parts.  Such a station would probably look like a long slab, or irregular
structure, with docking bays along the edges of the slab.

> How do I dock - through the middle?

You can do that.  You could also use Cherryh's method of docking to the
edges (that's _much_ trickier, though, to get it right).  Another option
would be to have a de-spun dock section in the hub (so that the dock is not
spinning at all) and equipment to transfer cargo containers from the hub to
the spinnign part of the station.

> Can Spaceships rotate like that?

Sure.  It'd probably take a computer to do it accurately, though.

> or do I need a stationary inner hub (shades of Babylon 5 or Rama here)?

That works too.

> Extended Environmental support;  what does it take for a truly closed
> self-supporting artificial eco-system.

I don't know, and I don't know that anyone has the answers - the only
long-term practical experiment in a self-supporting closed eco-system was a
not what I'd call a shining success.

> Ship Dock; What kind of space can we expect to see on a station or
> starport devoted to docking space?

Cargo is much easier to handle in zero-G.  Particularly if there were a
non-spinning section, it would be large enough to handle the cargo
transfers.  Cargo destined for trans-shipment would be unloaded, stored, and
re-loaded all without leaving the zero-G section of the dock.

Repair and construction of small ships are probably done in
entirely-enclosed bays.  The bays would be in the zero-G section of the
port, but once the ship is in, the doors would be closed and the bay
pressurized (I'd guess that this would be practical for ships up to about
1000 tons).

Larger ships would be "parked" in zero-G shipyards outside the station:
there would probably be orbital zones reserved for those businesses nearby.
The shipyard would have some pressurized modules (for permanent offices,
storage, and similar areas - workers would probably "commute" from the space
station nearby) and a lot of equipment (work pods, thruster packs and so
on).  Depending on the work required, the work would be done from in a
pressure suit or work pod, or (for some repairs) a temporary "pressure
shelter" could be attached to the side of the ship, pressurized, and work
could progress from within the shelter.  Modules could be fabricated in
pressurized work bays, then picked up by a pod and brought to the ship where
they are installed by workers in vacc suits.


wildstar@qrc.com
- ------------------------------------------------------------------------------
                                "Oh, you fools!  Dance to your heart's content
                                 in that small world of yours.  Our world is
                                 the whole of space!"   --- Phantom F. Harlock

------------------------------

From: Jeffery.M.Miller@Dartmouth.EDU (Jeffery M. Miller)
Date: 25 Jul 96 13:16:10 EDT
Subject: Re: FF&S2:Station Design

- --- Liam"I'm from the UK and have a cool name to prove it" McCauley wrote:
   There was a very interesting adventure in an old White Dwarf where the 
     players were hired to break into the "elevator" that rode from the 
     ground, up a huge, long cable to a space station which was anchored by 
     an asteroid at the end of the cable.
     
- --- end of quoted material ---
A'la the Mars Trilogy by Kim Stanley Robinson. Interesting descriptions of the
building of the elevator by robots and the controls needed to maintain it in
'suspended' orbit.

- -j

------------------------------

From: lewis@chara.gsu.edu
Date: Thu, 25 Jul 96 14:40:21 -0400
Subject: Transstar's Ships and Routes

Hi,
A while back I posted Trannstar, the Solomani Megacorp that survived
into the RC. I came up with a list of Transstar's ships and figured I
post them to the TML.  The ships make use of the Oasis fuel depots that
Franklin Cain posted about a while back. The numbers in the routes are
the hex numbers where fuel depots are located.

Transstar Ships and Routes
Name               Type                      Route
Dublin          Paschendale           Aubaine - 0938 - Lucifer
Corinthian      Paschendale           Oriflamme - 1137 - Spencer
Estrella Rojo   Paschendale           Oriflamme - 1034 - Baldur
Hokka           Sundowner             Aurora - Kruyter - Spires
der Krieger     Sundowner             Trybec - Vezina
Zauberer        Sundowner             Fija - Trybec - Aurora
Skakac          Sundowner             Baldur - Enkidu - Nike Nimbus
                                                 Ra
Pride of Terra  Feuer                 Aubaine - Schall - Oriflamme
Black Pearl     Arafura               Charters and Company trips
Starstrider     J-3 Merchant          Aubaine - Kruyter - Nike Nimbus
Majestic Eagle  Subsidized Liner      Aubaine - Schall - Oriflamme
Sea Sprite      Fat Merchant (TL 15)  Fija - Aurora
Esmarelda       Fat Merchant (TL 12)  Aubaine - Schall
Jelly's Delight Free Trader (TL 15)   Nike Nimbus - Eos
Big Red         Far Trader (TL 12)    Schall - Vezina
Diablotin Angelique  
                Far Trader (TL 12)    Balder - 0833 - Kruyter
Grey Ghost      Highlander            Aubaine - Kruyter - Fija
            
Kether Friedman Dawn Clipper (projected completion date 1203)
       ?        Dawn Clipper (projected completion date 1204)
       ?        Dawn Clipper (projected completion date 1204)


The Paschendales, Sundowners, Feuer, Arafur, J-3 Merchant ships were
all relic ships that Transstar kept on Fija. The rest were purchased in
the New Era.  The Big Red, Jelly's Delight and the Sea Sprite were all
purchased from Free Traders, and the crew now works for Transstar.

I tried to give some of the ships foreign names, because the Solomani
spoke several different languages. I picked words out of foreign
language dictionaries. If I have screwed up any of these, let me know. 
der Krieger means Warrior in German.
Zauberer means Wizard in German.
Skakac is the Serbo-Croatian name for the Knight Chess Piece.
Diablotin Angelique is French for Angelic Imp.
Estrella Rojo is Spainish for Red Star
 
I use several ships that came from the TML:
Paschendale from a TML design by Micheal Bailey
J3 Trader from a TML design by ???
Arafura Yacht from a TML design by Micheal Bailey
Highlander from a MT TML design by Cynthia C. Higginbotham
Feuer I posted yesterday.
I'll post the Sundowner in a minute.


Lewis 

------------------------------

From: lewis@chara.gsu.edu
Date: Thu, 25 Jul 96 14:45:13 -0400
Subject: Sundowner Free Trader

Hi
Here is a design for the Solomani Free Trader. One note, I forgot to
total up the mass of the ship, and lost the worksheet, so I can't
figure out maintence figures for the TNE style listing. 
Lewis

- ------------------------------------------------------------------

Pre-Collapse:The Sundowner Free Trader was a common sight in the Solomani
Confederation, it was the standard tramp freighter, it hauled freight on 
the fringes, and to worlds far off the beaten path.  It carried freight
and passengers between the various member states, and between individual 
worlds.  It was produced under license by many different producers.  
The actual design was owned by the Confederation.

New Era: Four of these craft are known to exist in RC space, all  four are
owned by Transstar, the Hokka, der Krieger, the Zauberer, and the Skakac.
Transstar was able to store these ships through the collapse, and once 
contact was made with the Hivers, they were able to buy new parts, and start
flying them again.  To prevent Virus from taking over, the controls were 
redone, and an additional engineer is stationed aboard. To make room for 
the extra workstation, Transstar turned the engineer's fresher and storage
closet into workspace.  The new workspace isn't very pretty, and the junior
engineer on board is assigned to the "Head station."

Solomani Space:  Ships of this class were found throughout Confederation 
space, and many are sure to survive in places like the Near Bootes 
Confederation, the Terran Republic, and the League of Dingir.


The Sundowner appeared in Alien Module 6: Solomani, and in Solomani
and Aslan. I used the MegaTraveller stats in Solomani and Aslan in
this design.

T4 Style
- - ---------------------
Sundowner Free Trader
Tons: 400	Volume: 5600m^3		Cost: 146.67 MCr
Crew: 4 	Passengers (H/M): 0/9	Passengers (L):
Cargo: 237 tons	Controls: Std		TL: 14

08 Size Rating			02 Jump Rating
00 Fire Control Rating		02 G Rating / Thruster
00 Battery  		        01 Power Plant Rating (250 MW)
00 Battery			80 Fuel Rating S
00 Battery			00 Meson Screen Rating
00 Battery			00 Sand Caster Rating
00 Battery			00 Damper Rating
00 Battery			A1 P2 J0 Sensors TL14 Std Civilian
00 Battery		
00 Battery			2 Armor	    11 Structure



TNE Style 
- - ---------------------
Sundowner Free Trader
General Data
  Displacment: 400 tons		Hull Armor: 40
  Length: 66m			Volume:5600m^3
  Price:146.67 MCr (145.83MCr)	Target Size: S
  Configuration: Needle SL		Tech Level: 15
  Mass (Loaded/Empty)		

Engineering Data
  Power Plant: 250 MW, 1 year duration, 10 MW Excess
  Jump Performance: 2 (1120m^3 J-2/ 560m^3 J-1)
  G-Rating:2 Thrusters
  G-turns: Unlimited
  Fuel Tankage: 1120 m^3 plus 25m^3 reserved for power plant
  Maint: ??

Electronics:
  Computer: 3x TL 14 Standard Models
  Commo: 30,000 km Radio, 30,000 km Maser
  Avionics: TL 10+ Avionics
  Sensors: 60,000 km PEMS (2 hexes), 30,000 km AEMS (1 hex)
  Controls: Flight Deck with 3 workstations, plus 1 in engineering
 
Armament:
  4 x 7 ton sockets currently empty

Accomadations:
  Life Support: Extended
  Grav Compensation: 5G
  Crew (Unarmed):4 (5 in the New Era)
  Crew Accomodations: 4 Sm Staterooms
  Passenger Accomadations: 9 Sm Staterooms
  Cargo: 3317 m^3
  Small Craft: None
  Air Locks: 4
  
 

------------------------------

End of Traveller-digest V1996 #288
**********************************

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